  Notes:
    The sound tag is very small 20 bytes. In it it contains indexes to loads of data. Sound Raw
    is based on 3 main compressions ADPMC, OGG? and WMA, and 3 formats Mono 22050kbps,
    Stero 44100kbps, and WMA Specific. It also contains an index into the Sound Permutations
    reflexive in the coconuts tag. From there you can get all the sound chunks. It also contains
    indexes into other unknown reflexives.

    Sounds were probably the most enjoyable piece of Halo 2 to work on. They entwine with 
    an ugh! object named Ive got a lovely bunch of coconuts, a song done by the amazing
    comedic group Monty Python. I cannot help but believe this system was done as an easter 
    egg designed just for me as the curious modder. To Bungie, I thank you (unless of course 
    this was designed to keep us from removing sounds, in which case I sincerely apologize.) - Iron Forge

  <bitmask16 name="Flags" offset="0" visible="true">
    <option name = "Split into permutations" value="1"/>
    <option name = "3rd Person?" value="10"/>
    <option name = "3rd Person?" value="11"/>
    <option name = "Unknown" value="12"/>
  </bitmask16>
  <short name="Sound Class" offset="2" visible="True" />
  <enum8 name="Format" offset="4" visible="True" >
    <option name = "Mono 22050kbps" value="0"/>
    <option name = "Stero 44100kbps" value="1"/>
    <option name = "WMA Specific" value="2"/>
  </enum8>
  <enum8 name="Compression" offset="4" visible="True" >
    <option name = "none" value="0"/>
    <option name = "xbox adpcm" value="1"/>
    <option name = "ima adpcm?" value="2"/>
    <option name = "ogg?" value="3"/>
    <option name = "WMA" value="4"/>
  </enum8>
  <short name="Index to Sound Properties" offset="6" visible="true" />
  <short name="Index to Sound Permutations" offset="8" visible="True" />
  <byte name="Permutation Chunk Count" offset="10" visible="True" />
  <byte name="Index to Sound Unknown17" offset="11" visible="true" />
  <short name="Index to Something"  offset="6" visible="true" />
  <short name="Index to Combat Dialog Raw"  offset="8" visible="True" />
  <int name="Index to Something" offset="16" visible="true" />